Sunday, May 5, 2013


 A New Monster I created for a Pathfinder RPG Comparable Game...  

Failcat doesn't look undead while active. To a casual observer she is just a regular mundane house cat who happens to be down on her luck. The cat appears to be mangy and beat up but possess a endearing charm and a kind nature. This ruse often invokes pity and allows Failcat to cozy up to her victims so she can quietly feed on their negative mental energy.   

Cat                   CR 1                                     XP 400

Undead Psionic Tiny animal

Init +2; Senses low-light vision, scent; Perception +5


AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 3 (1d8–1)

Fort +1, Ref +4, Will +1

Undead Traits (Ex)


Speed 30 ft.

Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)

Space 2-1/2 ft.; Reach 0 ft.


Str 3, Dex 15, Con --, Int 2, Wis 12, Cha 7

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers
+4 Climb, +4 Stealth


Organization solitary, pair, or small pack (3–6)
Treasure none
Cats typically weigh 5–15 pounds when fully grown.

Special Abilities---------------------------------------------------

The Mere presence of Fail Cat causes Failure...

Feed on Failure (Psionic-Like)- A Failcat can passively feed off the negative mental energy that is created by any and all sentient beings when failing within a 30 foot rang. Feeding causes no innate harm to her victims, is a free action, and is undetectable without the aid of Psionic powers. Feeding keeps a Failcat alive but grants no other benefits.

If reduced to zero HP Failcat or hasn't feed within 24 hour she "dies" and becomes dormant. Failcat is unaware of her surroundings, can take no actions, and no longer can use her Psionic-Like abilities.

Fail Sense (Psionic-Like)- Failcat can sense the generation of  her negative mental energy food source from any sentient creature within 100 feet of her.  

Aura of Failure (Psionic-Like)- Works like the Witch Hex Misfortune (Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result) but applies to all rolls made to all creatures within 5 feet of Failcat, grants no save throw, and has unlimited uses.    
Fail Shield (Psionic-Like)- Any attack targeting Failcat surfers Misfortune as per the Witch Hex expect that it grants no save throws and has unlimited uses. Spells and effects that allow save throws grant Failcat Fortune on the roll, as per the Witch Hex (reroll any ability check, attack roll, saving throw, or skill check, taking the better result) 

Touch of Failure (Psionic-Like): Due to high concentrations of absorbed negative energy, any creature that has made physical contact with Failcat surfers a -2 Incompetence penalty on all rolls for 1d4 rounds per touch to a max of -10.

Gaze of Catastrophe (Psionic-Like)- Just by looking at someone, Failcat can turn a small failure into a big failure. When Failcat watches a creature exclusively for a minimum of one round that creature must treat all failed/missed rolls as critical misses/failures.

Regenerate (Supernatural)-  If any creature rolls and scores a critical misses/failures within 100 feet of Failcat's corpse she can feed off it and use the consumed negative psionic energy to self-revive, regenerate her physical forum, and become active again. This process takes a full round and cannot be use if the Failcat's corpse is completely destroyed.  

Flavor Text---------------------------------------------------

Failcat is a emotional vampire that feeds by absorbing a very specific negative mental energy generated by a victim when they fail. Not succeeding at any attempted action often causes a person to experience a mental state of failure, which psychically manifests as stress and frustration. Without action, Failcat passively draws in all "fail energy" within a 30 foot radius. Basically, she is a black hole of failure. This energy nourish her, a Failcat must feed at least once a day the she will fall into a "dead cat" dormant state. Staved Failcat can take no action and is unaware until they are revived using Regenerate. 

The Failcat has many passive Psionic-Like abilities which help ensure their targets keep failing so they keep creating enegry for her to feed on.

Failcat will never attack, even if provoked. If Failcat witness or senses a creature failing she will be dawned to that creature, moving into it's space if able. If unable, she will stand adjacent to the creature were she can safely bask in tier failure. Failcat will move with the targeted creature if necessary but can be lured away by a different creature failing near by or can be repelled by her victim. A creature becoming undesirable if they producing positive mental energy by winning.