DragonSoul: Greater Deities





This page is dedicated to "DragonSoul," which is a Homebrew Campaign Setting I'm been working on for a few years now. This campaign originally started out on D&D 3.0 but I've been typing up my hand written notes and converting then Pathfinder RPG. This endeavor is still a work in progress...I will continue to produce content.


Greater Deities




Cosmic Pantheon Greater Deities
The Dragon Deities of Good and Evil

These deities reside in the Outer Planes and grant morals a small measure of their power in exchange for worship. However, they are mostly incapable of direct interaction and commutations with the physical world. Only Dragons can hear the will of the Gods so they serve as the Greater Deities emissaries. 

Note: The names of the older Deities have been lost over time; they are instead referenced via titles.


Light-Bound



“Golden Father”

Primary Title: The Golden Father
Other Titles: Light Bringer, Great Sun Lord, the Radiant One
Profile: The Sun, Civilization, Cities, Culture, Education, and Protection
Representatives: Gold Dragons
Appearance: Tall male High Elf with golden hair wearing a fine robe. He carries with him a Book in his right hand and a long sword in his left.  
Worshipers: High Elves; most common God among unaffiliated good city dwellers.

Traits:
-         Promotes Education and Culture
-         The Most Prolific City Builder
-         Protects his Lands and Followers at all costs
-         Dislikes Natural World; too wild and savage
-         Hates Ugliness and Disorder
-         Intolerant to other Cultures
-         Ethnocentric, Cares only about Elves

Description & Dogma: He seeks to bring the light of civilization to a world that’s dark and savage through diplomacy, education, and sophistication. The Golden Father isn’t a war like God by nature but he will take arms to protect his cities and people. He has no tolerance for evil and very little for the other non-light bound races actively guards his followers from their influence. 

Popular Mythology:

-         Commonly believed that he brought light into the world by placing the sun in the sky.
-         As a mortal, he was the first to embrace the Light of the Creator and built the Holy City of XXXXXX to house the faithful and to be the center of worship.


Granted Abilities. All followers of the Golden Father gain one of the below racial abilities for free at level.

Light Bringer: Gain “Light” and “Daylight” (usable 1 per day) as Divine Spell-Like Abilities.

Urban Academic: Gain a +2 Racial on the following knowledge skills: History, Nobility, Local, Geography, and Religion. Two of those skills of your choice are counted as class skills. 

TDB: XXXXXXXXXXXX



“Silver General”

Primary Title: The Silver General      
Other Titles: The Sterling Knight, Shield Warrior, The Scorned Lover  
Profile: Warfare, Justice, Honor, Courage, Strength, and Retribution
Emissary: Silver Dragons
Appearance: A hard Aasmar with a large scar on his face. He wears silver plate armor and is armed with a tower shield and a Bastard Sword.    
Worshipers: Aamastar; Good Paladins, Cavaliers, Inquisitors, Fighters, Knights and Law Enforcers.

Traits:
-         Seeks Strength and Perfection
-         Is Proactive in Dealing with his Enemies  
-         Untrusting and a Little Paranoid
-         Unforgiving and Resentful
-         Sexism and Racism 

Description & Dogma: The Silver General calls out to his followers to destroy evil in all its forms and to seek out their spies among you own. Most Gods are content to keeping their domains free from their enemies but that’s no enough for the Silver General. He will not rest until all evil is destroyed.   

Popular Mythology:

-         During his mortal life, he was the greatest general of the light and was married to the woman who would later betray him and become the Dark Deity known as the Blue Lady.
-         He founded and severed as a Knight of XXXX, which later became an order devoted to him after his accession. 
-         After his wives betrayal, he started the Witch/Shadow Hunters and the Inquisitors corps which would later be integrated into The Silver General’s religious hierarchy.    


Granted Abilities. All followers of the Silver General gain one of the below racial abilities for free at level 1.

TDB: xxxxxxxxxxxxxxxxxx

Marshal Training: Gain proficiency with all Marshal Weapons and Shields (except Tower Shields.)   

TDB: XXXXXXXXXXXX



“Copper Artist”

Primary Title: Copper Artist     
Other Titles: The Bard King, Songmaster, the Liberator, Freedom Fighter 
Profile: Freedom, Liberation, Adventuring, Travel, Good Luck, the Performing Arts, Merriment, Humor, and Mischief.  
Representatives: Copper Dragons
Appearance: Laughing Halfling wearing brightly colored cloths and playing a musical instrument.  
Worshipers: Halflings; Good Rouges and Bards, Performers, and Chaotic Fighters. 

Traits:
-         Always do what’s right, even if it’s difficult or against the law
-         Fights opposition in all it’s forms
-          Have fun and be merry!
-         Promotes Disobedience and Rebellion    
-         Advocates an Anarchic Life Style
-         Trickster God    

Description & Dogma: The Songmaster is the embodiment of freedom and merriment. He urges his followers to experience all the joys life has to offer and to do whatever makes you happy as long as it does no harm and doesn’t infringe of the freedom of others. He teaches that control is an illusion as long as Mortals posses Free Will. Those that oppress others are sad and pathetic fools attempting the impossible. Tyrants only succeed when good people do nothing so it’s the reasonability of everyone to fight for privilege of living free.     

Popular Mythology:

-         XXXXX
-         XXXXX


Granted Abilities. All followers of the Copper Artist gain one of the below racial abilities for free at level.

TDB: xxxxxxxxxxxxxxxxxx

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“Bronze Arbitrator”

Primary Title: Bronze Arbitrator     
Other Titles: World Forger, Stern Judge
Profile: Law, Creation, Trade, Crafts, Invention, Industry, Commerce and Techology
Representatives: Bronze Dragons
Appearance: Muscular Dwarf wearing fine cloths, with a blacksmiths hammer and a filled money-pouch hanging from his belt.
Worshipers: Dwarfs; Craftsmen, Merchants. Lawful Fighters and Rogues; Good Alcomiest.   

Traits:
-         Promotes Free Trade and Craft; Capitalism 
-         Fair and Hardworking
-         Greedy
-         Follows the Letter of the Law, No Exceptions

Description & Dogma: The Law is the only absolute authority, and no one is above it. The Bronze Arbitrator believes that firmly established governing body is needed to ensure long term order and stability. Without laws and just leadership the masses will succumb to their selfish base instincts. Every member of a society must be productive and contribute their fair share in order to ensure the betterment of all. Shaping the world and its materials is what separates people from mindless animals. All forms of crafts and invention are seen by Him as being a demonstration of his followers respect and devotion. 

Popular Mythology:

-         As a Mortal, he was a master craftsman and merchant. He invented and implemented many practices that are used to this day: guilds, coinage minting, free trade laws, and banking.
-         He is responsible for the creation of the Underlands. 


Granted Abilities. All followers of the Bronze Arbitrator gain one of the below racial abilities for free at level 1.

TDB: xxxxxxxxxxxxxxxxxx

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“Brass Pilgrim”

Primary Title: The Brass Pilgrim      
Other Titles: The Healing Hand, God of Peace, the Preserver of Life
Profile: Wisdom, Compassion, Mercy, Forgiveness, Peace, Healing, Hope, Benevolence
Representatives: Brass Dragons
Appearance: A Male Gnome wearing a white robe with brass colored trim an
Worshipers: Gnomes; Healers, Service Professionals, Good Monks        

Traits:
-         Compassionate, genuinely cares about all living beings without precautious   
-         Helps anyone in need without being asked
-         Master negotiator, settles all conflicts without Blood Shed  
-         Na├»ve
-         Completely Non-Violent 

Description & Dogma: He teaches that it’s everyone’s duty to help all those who ask for it and to work towards the betterment of the world. Violence should always be the last resort and only used for self defense or the defense of others. He asks only that his followers have faith, treat others good, and to help people in need to the best of their ability.  

Popular Mythology:

-         XXXXX
-         Many believe that He himself was born a creature of Darkness and later attuned for his actions.


Granted Abilities:

Natural Healing: Gain “Stabilize” as a Divine Spell-Like Ability, +2 Racial Bonus to Heal checks. Also, Healing is a class skill.     

Peacemaker: Gain a +2 Racial Bonus all Diplomacy and Sense Movies and an additional +2 mortal bonus when using those skills to avoid physical conflicts.  Also, Diplomacy and Sense Movies are class skills.     

Merciful Fighter: Gain the feat “Merciful Spell” and you take no penalties for dealing non-lethal damage with lethal weapons (if the weapon you’re using is capable of dealing subdual damage.)



Shadow-Bound


“Black Prophet”

Primary Title: The Black Prophet
Other Titles: The Dark One, The Black, and The Bringer of Darkness
Profile: Temptation, Corruption, Greed, Lust, Deception, Strife, Murder, and Darkness
Representatives: Black Dragons
Appearance: Reptilian Humanoid donning a hooded black robe, carrying a vile looking book and holding a priestly staff. Underneath the robe leather armor and twin scimitars are visible.    
Worshipers:  XXXXx

Traits:
-         Self Absorbed and Devoid of Empathy
-         Views Others only as Assets or Obstacles 
-         Greedy and Selfish
-         Conniving and Opportunistic
-         Ambitious


Description & Dogma: The Dark One commands his followers to take or do whatever they want with absolutely no regard to whom or what it harms. If anyone stands in your way then kill them. If you can’t, then deceive or trick them into giving you what ever you desire. Never willing put yourself in harms why and only strike when you have the advantage.    

Popular Mythology:

-         As a Mortal, he was a thief and a murder living in exile. 
-         He was the first to embrace the Shadows by become a Dark Priest 
-         He called himself a Prophet of the one true god. He coveted or killed everyone he encountered, greatly and quickly expanding “The Destroyers” influence on the moral plane.    



Granted Abilities. All followers of the Black Prophet gain one of the below racial abilities for free at level.

Darkness Bringer: Gain “Darkness” (usable 1 per day) as Divine Spell-Like Abilities and Dark Vision.

TDB: xxxxxxxxxxxxxxxxxx

TDB: XXXXXXXXXXXX



“Red Death”

Primary Title: The Red Death
Other Titles: The God Slayer, General of Blood, the Savage Lord, Grand Warchief
Profile: Slaughter, War, Hate, Anger, Rage, Malice, Cruelty and Madness
Representatives: Red Dragons
Appearance: Insane looking Orc covered from head to toe in blood. He has four arms, each holding a different instrument of death.
Worshipers:  Orces; Evil Barbarians, Fighters, Rangers, Sorcerers; most common deity of unaffiliated Chaotic Evil races.

Traits:
-         Ruthless and Cruel
-         Short Tempered and Passionate
-         Views the Weak as Useless and Unworthy
-         Bloodlust and Enjoys culling the World of the Unworthy
-         Respects Strength, even in his “Enemies” 
-         Non-Ethnocentric


Description & Dogma: He demands his followers to be strong and to slay the weak. His d is to cull the frail and feeble from the mortal realms so that only the physically powerful remain. The people that survive his trial by fire will be declared his champions. They will rule the material world in his stead and aid him in his conquest over the other Deities. The Red Deaths’ ultimate goal is kill all other Divine being and rule over his chosen mortals.                       

Popular Mythology:

-         xxx
-         xxxxxx

Granted Abilities. All followers of the Red Death gain one of the below racial abilities for free at level.

TDB: xxxxxxxxxxxxxxxxxx

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“Blue Lady”

Primary Title: The Blue Lady
Other Titles: The Betrayer, Destroyer of Hope, the Black Knight, Dark Warrior
Profile: War, Conquest, Tyranny, Control, Discipline, Slavery, Betrayal, Dark Oaths and Pacts
Representatives: Blue Dragons
Appearance: Stern looking woman in black plate armor and wearing a sinister crown, she’s wielding a Falcon with a large shield.
Worshipers:  Evil Paladins, Fighters, Monks, Cavaliers, Inquisitors, Warlocks, Tyrants; most common deity of unaffiliated lawful evil races.

Traits:
-         Disciplined and Respectful 
-         Follows a Strict Code of Honor
-         Controlling and Calculating
-         Emotionless and Unsympathetic, but not Ruthless or Cruel
-         Believes Herself to be Righteous
-         Truthful and Gives everyone a “Fair Chance”  


Description & Dogma: She wishes to rule the mulitiverse, requiring all of existence to submit to her will. Those that refuse will be enslaved and indoctrinated. The Blue Lady is a strict Mistress and demands complete devotion and discipline from all her followers.

Popular Mythology:

-         Once a powerful ally of the Light, she defected to the Shadows.
-         Before her betrayal, she was the wife of the “Silver General.”
-         She Founded the Black Empire, unifying the forces of Darkness.
-         She often makes deals with mortals and lesser beings, giving them power in exchange for their souls.


Granted Abilities. All followers of the Blue Lady gain one of the below racial abilities for free at level one.

Manipulator: Gain “Suggestion” as a Divine Spell-Like Ability usable once per day. Also, gains +2 racial bonuses to all Diplomacy and Intimidation are those skills are always class skills.

TDB: xxxxxxxxxxxxxxxxxx

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“Green Tormentor”

Primary Title: The Green Tormentor
Other Titles: Plague Lord, Master of Pain, the Uncaring  
Profile: Pain, Suffering, Disease, Poison, Vermin, Torture, Knowledge, and Medicine
Representatives: Green Dragons
Appearance: Lean but Muscular male, wearing a green robe covered n blood and a belt holding dozens of knifes.
Worshipers:  Evil Wizards, Summoners, Alchemists, Scholars, Scientist, Torturers, Assassins; Doctors and other non-Divine Healers (who pay homage in secret.)  

Traits:
-         Driven and Passionate about Acquiring Knowledge
-         Narrow Sighted; Cares Only About his Goals
-         Will do Anything to Gain Knowledge
-         The Ends always Justifies the Means
-         Seeker of all Knowledge, both the Beneficial and Detrimental
-         Honest and Interest in only the Truth
-         Freely Shares his Acquired Knowledge

Description & Dogma: The Green Tormentor is completely devoted to the pursue of knowledge and unlocking the secrets of the universe. To Him, nothing else matters. Power, control, emotion, ethics, ideologies, and the like are all just illusions to distract the unworthily from learning the ultimate truth. The Tormentor teaches that the only way to achieve true greatness in his eyes is to obtain knowledge at any cost and by any means.        

Popular Mythology:

-         He’s called “The Green Tormentor” because it’s widely believed that he enjoys causing pain and suffering.
-         He created most of the supernatural diseases and afflictions, such as lycanthepy, that continue to reek havoc on the world.   
-         The Green One blesses all who create new knowledge or technology through research, invention, innovation, or study...especially if said knowledge was dangerous to come by.  


Granted Abilities. All followers of the Green Tormentor gain one of the below racial abilities for free at level.

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“White Corpse”

Primary Title: The White Corpse
Other Titles: The Hexlord, The Undying Master, King of Misfortune, the Prince of Bones 
Profile: Fear, Dying, Undead, Curses, Bad Luck, Cheating, and Misfortune
Representatives: White Dragons
Appearance: An undead lich of an undefined race. He wears armor made of bones and holds a giant scythe in one hand and holding a set of loaded dice or a two sided coin in the other.  
Worshipers:  Evil Witches and Necromancers; Gamblers, and many intelligent Undead.    

Traits:
-         Cruel and Spiteful 
-         A Cheater and Sore Loser
-         Sick Sense of Humor
-         Entertained by the Misfortune of Others
-         Power Hungry and Gluttonous
-         Covetous, Envious of the Living        


Description & Dogma: The White Corpse users fear to convince mortals into avoiding the untold horrors beyond by committing their souls to him, become “immortal” through unlife. It’s also said that some extremely unlucky individuals find themselves converted to the undead against their will by having their souls stolen. The White Corpse hungers for new souls to increase his power in the Outer Planes and to add bodies to his undead legions.  


Popular Mythology:

-         In his mortal life, he was the first Necromancer. He invented the posses of turning dead corpse into the living dead and capturing souls. He was also the first Lich, binding his soul to an object to cheat death.
-         It’s believed that talking about the corpse god, wearing his symbols, or interacting with the dead brings great misfortune. 
-         He and his agents often play games of chance with mortals, offering great rewards if they win but they must pay the ultimate price if they lose.  
-         The White Corpse is the only deity to actually feed on Souls to amplify his power.


Granted Abilities. All followers of the White Corpse gain one of the below racial abilities for free at level.

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Material Pantheon Greater Deities
Deities of Nature and Balance

Unlike the Cosmic Pantheon, these deities reside somewhere in the moral realm; normally within one of the inner planes of existence. They have only limited access to the Outer Planes but can interact with mortals directly.

Note: The names of the older Deities have been lost over time; they are instead referenced via titles.


“Child Goddess”

Primary Title: the Child Goddess
Titles: The Harvest Daughter, Princess of the Rain.
Profile: Nature, Plants, Agriculture, Home, Family, Innocence, Fertility, Birth, Motherhood, and Healing
Appearance: A young girl of an undetermined age wearing a simple white dress and a flower crown. 
Worshipers:  Earth-Bound Races, Good Druids, Shamans, Wizards, Sorcerers, and Witches; Farmers and anyone who lives off the land.     

Traits:
-         Loving and Caring
-         Compassionate
-         Cheerful, Light Hearted 


Description & Dogma: The Harvest Daughter represents the benevolent side of nature. She teaches that intelligent beings can live in harmony with the nature world and it’s their responsibility to care for it. If you respect and nurture the land, it will reward you.

Popular Mythology:

-         xxxxxxxxxxxx
-         xxxxxxxxxxxx
-         xxxxxxxxxxxx


Granted Abilities. All followers gain one of the below racial abilities for free at first level.

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“Maiden Goddess”

Primary Title: the Maiden Goddess
Titles: The Huntress, Beast Mistress, Moon Goddess
Profile: Animals, Wilderness, the Moon, the Hunt, Archery, Adaptability and Survival
Appearance: a Wood Elf maiden carrying a bow and followed by her companion beasts.   
Worshipers:  Earth-Bound Races, Rangers, Druids, Barbarians, summoners; Hunters, Archers, and Tribal Warriors.    

Traits:
-         Versatility and Adaptability
-         Completely Self Sufficient
-         Strong and Independent
-         Loner, Prefers the Company of Animals
-         Avoids Civilization, Stays in Wilds 
-         Hateful and Unmerciful to Her Enemies

Description & Dogma: She labors to preserve untouched wilderness and it’s creatures within. Her followers are urged to be strong so they are able to protect their clans, families, and the wilds from those that seek to destroy or defile them. The wilds are a place full of dangers and therefore the Maiden only helps those who have the knowledge and skill to help themselves.

Popular Mythology:

-         She was the first Shape Changer. She starting the wild shape tradition of the Druids which is still used to this day.
-         The wilderness is Her sacred territory. She works to protect the wilds from despoilers and is often at odds with city builders.      
-         She created the Moon in to give her Hunter’s a little light in the Darkness.


Granted Abilities. All followers gain one of the below racial abilities for free at first level.


Beast Talker: Gain “Speak with Animals” as a Divine Spell-Like Ability usable once per day. Also, gains +2 racial bonuses to all Handle Animal and Ride are those skills are always class skills.

Silent Stalker: Gain proficiency with all Short Bows and Long Bows. +2 racial bonuses to all Survival and Stealth skills. Also, Survival and Stealth are class skills. 

Moon Hunter: xxxxxxxxxxxxxxxx



“Crone Goddess”

Primary Title: the Crone Goddess
Titles: Old Woman of the Sea, the Storm Queen, Mistress of the World Sea, The sea Witch.
Profile: Storms, the Sea, Destruction, Rebellion, Discord, Natural Disasters, and Death
Appearance: An Old woman ridding a ocean wave, carrying a Trident and calling down lighting from a storm.
Worshipers:  Earth-Bound Races, Witches, druids, shaman, Sorcerers; Sailor, Farmers, and Island Inhalants (who worship her out of fear.) 

Traits:
-         Unpredictable
-         Harsh and Unsympathetic, but not Cruel  
-         Somber and Wise


Description & Dogma: Representing the malevolent side of nature, the Crone warns morals of the awesome power of the elements. Nature can be brutal and uncaring, destroying great civilizations on a whim. Those who disrespect nature’s might or attempts to despoil her are destined for ruin.

Popular Mythology:

-         xxxxxxxxxxxx
-         xxxxxxxxxxxx
-         xxxxxxxxxxxx


Granted Abilities. All followers gain one of the below racial abilities for free at first level.

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“Twins Goddess”

Note: Unlike the other greater deities, Clerics of “The Twins” gain all their Cleric Class Features from this these two deities. 

Primary Title: the Twins
Titles: The Twins, the All Seeing Judge and Guardian, the Gatekeepers. 
Profile: Balance, Law, Truth, Knowledge, Death, Rebirth, and Time
Alignment: Lawful Neutral
Domains: Law, Repose, Death, Time, Fate
Weapon: Great Sword
Appearance: Although their gender is unknown, they are routinely depictured as identical female systems. One sister is dressed robes carrying a book and the other in armor wielding a Great Sword.
Worshipers:  Neutral Law Enforcers and Scholars; Neutral fighters, monks, bards. 

Traits:
-         Dutiful and Vigilant 
-         Silent and Mysterious 
-         Patient and Calculating
-         Vengeful and Merciless


Description & Dogma: They are concerned with preserving the balance on the mortal realm to ensure the continuation of life. One sister records all happenings on the world and passes judgment on which side will possess outbound souls. The other sister ensures the souls reach their intended destination. She also enforces the policy of neutrality by limiting cosmic influence and taking actions to correct unbalance as deemed necessary.

They are gatekeepers between the mortal realms and the immortal outer planes.    

Popular Mythology:

-         Twins are only Deities that can freely travel between the Material, Inner, Outer Planes, and Omi-Present Planes.  
-         They are the most powerful of the Greater Deities because they are two separate Deities acting as one and because they have not assented mortals to serve them.    



Granted Abilities. All followers gain one of the below racial abilities for free at first level.

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Unbounded Racial Abilities
For Non-Divine Races



Untouched- You are harder to hit with anything from the Divine power source. Choose CHA, INT, STR ability score; you gain racial bonus equal to your chosen modifier on all Save Throws against Divine spells, spell-like, and supernatural abilities. This choice can not be changed later.

New Worlder- Gain Exotic Weapon Proficiency for One Firearms of your choice and the “Amateur Gunslinger” Feat.
Requirement: must originate from the New World 

Arcane Touched-
Requirement: must originate from the Hidden Continent

 Ki Touched-
Requirement: must originate from the Mysterious East

 Psy Touched-
Requirement: must originate from the Wastes

Spirit Touched-
Requirement: must originate from an Inner “Spirit” Plane  

Shadow Touched-
Requirement: must originate from an Inner “Shadow” Plane  

Element Touched-
Requirement: must originate from an Inner “Elemental” Plane