Deities (2nd Generation) and Religious Organizations
These deities reside in the Outer Planes and grant morals a
small measure of their power in exchange for worship. However, they are mostly
incapable of direct interaction and commutations with the physical world. Only
Dragons can hear the will of the Gods so they serve as the Greater Deities
emissaries.
Cosmic Pantheon Greater Deities
The Dragon Deities of Good and Evil
Light-Bound
“Golden Father”
In High
Elven Society, the Nobility rules on behalf of the Golden Dragons. Each noble
family has a line of Gold Dragons that they are responsible for caring for in exchange
for the right to rule over their territory. The Dragon ensures that their associated
family stays on the path of the righteous and that they do what's best for the
general Elven People. They are also completely in change of the spiritual side
of their family and directly command all clergy in that family's influence and
all Gold Dragonkin/Kobolds. The Gold Dragon's themselves hand picks their
Priests and Priestess from within their embedded nobility.
The
Royalty of a Elven
Kingdom is almost always
the nobility family with the oldest line of Golden Dragons.
Joining
as a Follower: The
Golden Father will accept all Light-Bound races as worshipers. Once a new
worshiper officially joins the Church and they gain access to a racial ability
of their choosing offered by the Golden Father (for PC, this is usually done
with GM approval during character creation.) However, only Light-Bound races
gain this benefit. This ability is considered Divine Supernatural ability and
will not function anywhere where Arance/Divine is blocked, such as an
anti-magic field. Also, this ability will be removed if the worshiper leaves
the faith or if a Golden Dragon revokes their access to the Golden Father.
Joining
as Clergy: In the Golden
Father's faith, only High Elven Nobility can become Clerics. Gold Dragonkin and
Kobolds are automatically entered into service of the nearest group of Good
Dragon upon entering adulthood.
Divine
Members Classes Available: Clerics, Paladins, and Oracles
Non-Divine
Members Classes Available: N/A, all Clergy members must be Divine Casters or Dragon Born.
3x
Deities Under His Leadership:
1- The
Protector
Name:
xxxxxx
Alignment:
LG
Domains:
Law, Protection, Glory, Fire
Weapon: Bastard
Sword
2-
Cultural Minster
Name:
xxxx
Alignment:
NG
Domains: Charm,
Knowledge, Nobility, Sun
Weapon: Dueling
Swords
2- The
City Builder
Name:
xxxxxx
Alignment:
NG
Domains: Community,
Artifice, Good, Earth
Weapon: Warhammer
“Silver General”
The
Silver General's religious organization is a strict hierarchy that is part church
and part military. There are three general sects that work together and share a
common ranking system: Inquisitors, Knights, and Clerics. Within these sects,
there are several orders. Each order has a senor Silver Dragon overall in
charge, who in turn appoints a high ranking officer within the order to carry
out his or her wishes. This individual is given the title of "commander;"
becoming, for example: Knight Commander of the Sword. Each sect also has an
elder Silver Dragon in change who appoints one of these commanders to serve as
General. These three generals and elder Silver Dragon in turn take orders from
the Oldest living Silver Dragon who is believe to be the closest to the Greater
Deity himself.
The clergy
and warriors of "The Silver General" are often integrated into a
country military but have little else to do with governments.
Joining
as a Follower: The
Silver General will accept all Light-Bound races as worshipers. Once a new
worshiper officially joins the Church and they gain access to a racial ability
of their choosing offered by the Silver General (for PC, this is usually done
with GM approval during character creation.) However, only Light-Bound races
gain this benefit. This ability is considered Divine Supernatural ability and
will not function anywhere where Arance/Divine is blocked, such as an anti-magic
field. Also, this ability will be removed if the worshiper leaves the faith or
if a Silver Dragon revokes their access to the Golden Father.
Joining
as Clergy: The
church has strict recruitment policies. All females and non-elf or non-Aasimar races
are no allowed to become full Knights, Inquisitors, or Clerics but can serve
the faith in lesser roles. Furthermore, only adolescent males with a virtuous background
and from a good family are accented to begin training. If accepted, they serve
as pages and later squires. Becoming full Knights, Inquisitors, or Clerics upon
reaching adulthood. Silver Dragonkin are entered into service at birth, spending
all of their youth in training and their adult hood as Knights, Inquisitors, or
Clerics. Other Silver Dragon subraces, such as kobolds, also enter the faith at
birth but serve as lower clerical positions within the Church.
Divine
Members Classes Available: Clerics, Paladins, and Inquisitors
Non-Divine
Members Classes Available: Fighters and Cavaliers
3x
Deities Under His Leadership:
1- The
Inquisitor
Name:
Alignment:
LG
Domains:
Law, Good, Inquisitions
Weapon:
2- The
Knight
Name:
Alignment:
LG
Domains:
War, Protection, Law, Glory, Nobility
Weapon:
2- The
Battle Cleric
Name:
Alignment:
LG
Domains:
Good, Law
Weapon:
“Bronze Arbitrator”
In
drawfen society, Bronze Dragons are both the spiritual leaders and the heads of
state. The Dragons create laws, set policy, issue decrees, and pass judgment.
All members of the Bronze Arbator's clergy serve as high ranking government officials
and carryout various civil and religious duties. The Dragons and their clergy
effectively run the centralized government of the drawfen nations but there
power isn't absolute. Clan Leaders are in change of trade, crafts, member
families, and localized civil functions.
Currently,
there are four Great Nations of Dwarves which are lead by a different Ancient Bronze
Dragon. Each of these Dragons independently runs their country as they see fit.
There is no overall leader of Dwarvesn society. However, the eldest Bronze
Dragon takes a place of honor as one of the three rules of the Holy City of
XXXXX. This Dragon is the unofficial respective of the dwarves’ to the world
above.
Joining
as a Follower: The Bronze
Arbitrator will accept all Light-Bound and Earth-Bound races as worshipers.
Once a new worshiper officially joins the Church and they gain access to a racial
ability of their choosing offered by the Greater Deity (for PC, this is usually
done with GM approval during character creation.) However, only Light-Bound
races gain this benefit. This ability is considered Divine Supernatural ability
and will not function anywhere where Arance/Divine is blocked, such as an
anti-magic field. Also, this ability will be removed if the worshiper leaves
the faith or if a Bronze Dragon revokes their access to the Greater Deity.
Joining
the Clergy: Any dwarf
without a criminal record is eligible to become Clerics. Non-dwarfs
Light-Bound races being accepted is rare but not unheard of. Bronze Dragonkin
and Kobold are usually conscripted into governmental or religious roles upon
entering adulthood. However, no advantages are granted to them because of their
Dragon Ancestry in most of the Dwarfin nations. Bronze Dragon subraces have the
choice to forgo serving the Bronze Dragons but doing so is effectively self imposed
exile because they are unable to join a dwarf clans.
Divine
Classes Available:
Clerics, Paladins, and Inquisitors
Note:
All law abiding dwarfs belong to a clan.
Dwarfs without a clan have very few rights in Drawfen Society. Being exiled
from a clan or to be born outside a clan is the highest disgrace.
2x
Deities Under His Leadership:
1- The
Arbitrator
Name:
Alignment:
LG
Domains:
Law, Protection, War,
Weapon:
2- The
Grand Clan Master
Name:
Alignment:
NG
Domains: Community,
Artifice, Good, Earth
Weapon:
“Copper Artist”
Each
Copper Dragon, regardless of age, is the leader of a separate sect of the
Copper Artist. This Dragon has full control of the practices, rituals, and policies
of his or her clergy and followers. Because of this, there are no standardized
customs among the Faith. The same goes for Halfling governments. In Halfling
lands, there are no centralized rulers or set of laws; only city states, independent
villages, and roving bands of nomads. Because of this and the authority granted
to individual Copper Dragons over their sects, each Dragon has the freedom to
choose how involved they are in the government process. More often then not,
they choose to not have any laws and set vague guidelines for their followers
to adhere to.
Joining
as a Follower:
There are no standard criteria because each Copper Dragon admits followers
based only on their own personal desires, values, or amusement. Generally, all
Light-Bound, Earth-Bound, and Unbound races are accepted as worshipers. Once a
new worshiper officially joins a Copper Dragon's sect they gain access to a racial
ability of their choosing offered by their new Greater Deity (for PC, this is usually
done with GM approve during character creation.) However, only Light-Bound
races gain this benefit. This ability is considered Divine Supernatural ability
and will not function anywhere where Arance/Divine is blocked, such as an
anti-magic field. Also, this ability will be removed if the worshiper leaves
the faith or if a Copper Dragon revokes their access to the Greater Deity.
Joining
the Clergy: Once
again, there is no standard criteria. Each Copper Dragon choices their clergy
from among their followers. Generally, any Light-Bound race is admitted but
some Dragons take on Earth-Bound and Unbound races. Of course, these appointed
will still be unable to use Light based Divine abilities. Copper Dragonkin and Kobolds
are given the options wither to serve or not.
Divine
Classes Available:
Clerics, Oracles, Divine Bards
Non-Divine
Classes Available: Any
non-Lawful and Non-Evil.
4x
Deities Under His Leadership:
"The Four Wives on of Copper Artist"
"The Four Wives on of Copper Artist"
1- The Dancer
Name:xxxxxxxxx
Alignment: CG
Domains:xxxxxxxx
Weapon:xxxxxxxxx
2- The Storyteller
Name:xxxxxxxxx
Alignment:
NG
Domains: xxxxxxxxxxxx
Weapon:xxxxxxxx
3- The Musician
Name:xxxxxxxxx
Alignment: CG
Domains: xxxxxxxxxxxx
Weapon:xxxxxxxx
4- The Actress
Name:xxxxxxxxx
Alignment: CG
Domains: xxxxxxxxxxxx
Weapon:xxxxxxxx
“Brass Pilgrim”
The faith has no restrictions, anyone of any
race, age, gender, or background can join. First they must perform the rite of redemption
to purge their souls of past sins to become an initiate. Once their training is
complete the member says their chosen vow or vows they become full members of
the clergy. There are many vows that a potential Priest can choose to swear and
adhere to. Each vow is a personal sacrifice and is based on the tenets of one
of the Pilgrim’s Saints. The vows purpose is two fold: to proof a member’s comment to the faith and
to help the member stay on the righteous path.
A Priest who knowingly and willing transgresses against there vows or
commits acts of evil could face excommunication. However, in most cases atonement
is an option.
There are
no ranks or true hierarchy in the Brass Pilgrim’s faith. All Priests have equal
rank and are assigned duties befitting their skills and abilities. No one is
really in charge, not even the Brass Dragons who serve as teachers and spiritual
guides. All important decisions are made by a vote or general consensus. Also,
there is no central leadership in the faith. Each Church or following has
complete autonomy in their actions.
The faith
takes no part in the government of any county. Places of Brass Pilgrim worships
are considered sovereign religious grounds and are safe havens for all who take
refuge within its walls.
Joining
as a Follower: The
Brass Pilgrim will accept all Light-Bound, Earth-Bound, Unbounded, and even
Shadow-Bound races as worshipers. Once a new worshiper officially joins the
Church and they gain access to a racial ability of their choosing offered by
the Greater Deity (for PC, this is usually done with GM approve during
character creation.) However, only Light-Bound races gain this benefit. This
ability is considered Divine Supernatural ability and will not function
anywhere where Arance/Divine is blocked, such as an anti-magic field. Also,
this ability will be removed if the worshiper leaves the faith or if a Copper
Dragon revokes their access to the Greater Deity.
Joining
the Clergy: All
followers are eligible for membership, provide they complete the ritual of redemption.
Of course, these appointed will still be unable to use Light based Divine abilities.
Brass Dragonkin and Kobolds are always given the options wither to serve or not
to serve.
Divine
Classes Available:
Clerics and Oracles mostly.
4x
Deities Under His Leadership:
1- Saint of Forgiveness
Name:xxxxxxxxx
Alignment: CG
Domains:xxxxxxxx
Weapon:xxxxxxxxx
2- Saint of Compassion
Name:xxxxxxxxx
Alignment:
NG
Domains: xxxxxxxxxxxx
Weapon:xxxxxxxx
3-Saint of Humility
Name:xxxxxxxxx
Alignment: xxxxxxxxxxxxx
Domains: xxxxxxxxxxxx
Weapon:xxxxxxxx
4- The Saint of Purity
Name:xxxxxxxxx
Alignment: xxxxxxxxxxx
Domains: xxxxxxxxxxxx
Weapon:xxxxxxxx
---------------------------------------------------
The Holy City
Although
it part of the XXXX
Kingdom and is therefore
rule by the XXXX nobility. The true rulers of the City of the Light are the
three Dragons: The eldest Gold, Silver, and Bronze Dragons. These Dragons and
their religious factions run the city directly.
Shadow-Bound
TBD
Material Pantheon Greater Deities
Deities of Nature and Balance
“The Three Goddess”
The Child, Madden, and Crone are not worshiped separately like the in the Faiths of the Dragon Deities. Instead, the Three Goddess share religious factions. These organizations follow one of the below Traditions which which worship each Goddess equally.
Circle Tradition- Circles are small, localized groups of priests and priestess (clerics, druids, oracles) devoted to a territory of wilderness or of a especially important natural wonder. They hold absolute authority within their chosen sacred grounds and are fully responsible for it's well being. Integrating peacefully within the natural environment, they serve as the care takers and protectors of their charges
Each circle is independent and has it's own internal leadership. According to this tradition, the burden of leadership is always divided between three senor members. The three circle leader are almost always females and they are each devoted to one of the three Goddess. Just like how the Three Goddess work together in nature, so do the three leaders of each circle.
In a circle, each member worships the three Goddess equally expect for the leaders. Upon section, a protective devotes themselves fully to a goddess. Each Goddess has one respective in each individual circle to ensure balance and harmony.
Shamanic Tradition- In many tribal societies, the burden of leadership is shared by a Clan Leader and a Clan Shaman.
Druidic Clan Tradition- xxxxxxxx
Elementalist Tradition- xxxxxxxx
Council of the Earth and Moon- xxxxxxxx
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