This page is dedicated to "DragonSoul," which is a Homebrew Campaign Setting I'm been working on for a few years now. This campaign originally started out on D&D 3.0 but I've been typing up my hand written notes and converting then Pathfinder RPG. This endeavor is still a work in progress...I will continue to produce content.
Greater Deities
Cosmic Pantheon Greater Deities
The Dragon Deities of Good and Evil
These deities reside in the Outer Planes and grant morals a
small measure of their power in exchange for worship. However, they are mostly
incapable of direct interaction and commutations with the physical world. Only
Dragons can hear the will of the Gods so they serve as the Greater Deities
emissaries.
Note: The names of the
older Deities have been lost over time; they are instead referenced via titles.
Light-Bound
“Golden Father”
Primary Title:
The Golden Father
Other Titles: Light
Bringer, Great Sun Lord, the Radiant One
Profile: The Sun,
Civilization, Cities, Culture, Education, and Protection
Representatives: Gold
Dragons
Appearance: Tall
male High Elf with golden hair wearing a fine robe. He carries with him a Book
in his right hand and a long sword in his left.
Worshipers: High
Elves; most common God among unaffiliated good city dwellers.
Traits:
-
Promotes Education and Culture
-
The Most Prolific City Builder
-
Protects his Lands and Followers at all costs
-
Dislikes Natural World; too wild and savage
-
Hates Ugliness and Disorder
-
Intolerant to other Cultures
-
Ethnocentric, Cares only about Elves
Description &
Dogma: He seeks to bring the light of civilization to a world that’s dark
and savage through diplomacy, education, and sophistication. The Golden Father
isn’t a war like God by nature but he will take arms to protect his cities and
people. He has no tolerance for evil and very little for the other non-light
bound races actively guards his followers from their influence.
Popular Mythology:
-
Commonly believed that he brought light into the world
by placing the sun in the sky.
-
As a mortal, he was the first to embrace the Light of
the Creator and built the Holy City of XXXXXX to house the faithful and to be
the center of worship.
Granted Abilities. All
followers of the Golden Father gain one of the below racial abilities for free
at level.
Light Bringer: Gain “Light” and “Daylight” (usable 1
per day) as Divine Spell-Like Abilities.
Urban Academic: Gain a +2 Racial on the following
knowledge skills: History, Nobility, Local, Geography, and Religion. Two of
those skills of your choice are counted as class skills.
TDB: XXXXXXXXXXXX
“Silver General”
Primary Title: The Silver General
Other Titles: The
Sterling Knight, Shield Warrior, The Scorned Lover
Profile: Warfare,
Justice, Honor, Courage, Strength, and Retribution
Emissary: Silver
Dragons
Appearance: A
hard Aasmar with a large scar on his face. He wears silver plate armor and is
armed with a tower shield and a Bastard Sword.
Worshipers: Aamastar;
Good Paladins, Cavaliers, Inquisitors, Fighters, Knights and Law Enforcers.
Traits:
-
Seeks Strength and Perfection
-
Is Proactive in Dealing with his Enemies
-
Untrusting and a Little Paranoid
-
Unforgiving and Resentful
-
Sexism and Racism
Description &
Dogma: The Silver General calls out to his followers to destroy evil in all
its forms and to seek out their spies among you own. Most Gods are content to
keeping their domains free from their enemies but that’s no enough for the
Silver General. He will not rest until all evil is destroyed.
Popular Mythology:
-
During his mortal life, he was the greatest general of
the light and was married to the woman who would later betray him and become
the Dark Deity known as the Blue Lady.
-
He founded and severed as a Knight of XXXX, which later
became an order devoted to him after his accession.
-
After his wives betrayal, he started the Witch/Shadow
Hunters and the Inquisitors corps which would later be integrated into The
Silver General’s religious hierarchy.
Granted Abilities. All
followers of the Silver General gain one of the below racial abilities for free
at level 1.
TDB: xxxxxxxxxxxxxxxxxx
Marshal Training: Gain proficiency with all Marshal
Weapons and Shields (except Tower Shields.)
TDB: XXXXXXXXXXXX
“Copper Artist”
Primary Title:
Copper Artist
Other Titles: The
Bard King, Songmaster, the Liberator, Freedom Fighter
Profile: Freedom,
Liberation, Adventuring, Travel, Good Luck, the Performing Arts, Merriment,
Humor, and Mischief.
Representatives: Copper
Dragons
Appearance:
Laughing Halfling wearing brightly colored cloths and playing a musical
instrument.
Worshipers:
Halflings; Good Rouges and Bards, Performers, and Chaotic Fighters.
Traits:
-
Always do what’s right, even if it’s difficult or
against the law
-
Fights opposition in all it’s forms
-
Have fun and be
merry!
-
Promotes Disobedience and Rebellion
-
Advocates an Anarchic Life Style
-
Trickster God
Description &
Dogma: The Songmaster is the embodiment of freedom and merriment. He urges
his followers to experience all the joys life has to offer and to do whatever
makes you happy as long as it does no harm and doesn’t infringe of the freedom
of others. He teaches that control is an illusion as long as Mortals posses
Free Will. Those that oppress others are sad and pathetic fools attempting the
impossible. Tyrants only succeed when good people do nothing so it’s the
reasonability of everyone to fight for privilege of living free.
Popular Mythology:
-
XXXXX
-
XXXXX
Granted Abilities. All
followers of the Copper Artist gain one of the below racial abilities for free
at level.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“Bronze Arbitrator”
Primary Title:
Bronze Arbitrator
Other Titles:
World Forger, Stern Judge
Profile: Law,
Creation, Trade, Crafts, Invention, Industry, Commerce and Techology
Representatives: Bronze
Dragons
Appearance: Muscular
Dwarf wearing fine cloths, with a blacksmiths hammer and a filled money-pouch
hanging from his belt.
Worshipers: Dwarfs;
Craftsmen, Merchants. Lawful Fighters and Rogues; Good Alcomiest.
Traits:
-
Promotes Free Trade and Craft; Capitalism
-
Fair and Hardworking
-
Greedy
-
Follows the Letter of the Law, No Exceptions
Description &
Dogma: The Law is the only absolute authority, and no one is above it. The
Bronze Arbitrator believes that firmly established governing body is needed to
ensure long term order and stability. Without laws and just leadership the
masses will succumb to their selfish base instincts. Every member of a society
must be productive and contribute their fair share in order to ensure the
betterment of all. Shaping the world and its materials is what separates people
from mindless animals. All forms of crafts and invention are seen by Him as
being a demonstration of his followers respect and devotion.
Popular Mythology:
-
As a Mortal, he was a master craftsman and merchant. He
invented and implemented many practices that are used to this day: guilds,
coinage minting, free trade laws, and banking.
-
He is responsible for the creation of the
Underlands.
Granted Abilities. All
followers of the Bronze Arbitrator gain one of the below racial abilities for
free at level 1.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“Brass Pilgrim”
Primary Title:
The Brass Pilgrim
Other Titles: The
Healing Hand, God of Peace, the Preserver of Life
Profile: Wisdom,
Compassion, Mercy, Forgiveness, Peace, Healing, Hope, Benevolence
Representatives: Brass
Dragons
Appearance: A
Male Gnome wearing a white robe with brass colored trim an
Worshipers: Gnomes;
Healers, Service Professionals, Good Monks
Traits:
-
Compassionate, genuinely cares about all living beings
without precautious
-
Helps anyone in need without being asked
-
Master negotiator, settles all conflicts without Blood
Shed
-
Naïve
-
Completely Non-Violent
Description &
Dogma: He teaches that it’s everyone’s duty to help all those who ask for
it and to work towards the betterment of the world. Violence should always be
the last resort and only used for self defense or the defense of others. He
asks only that his followers have faith, treat others good, and to help people
in need to the best of their ability.
Popular Mythology:
-
XXXXX
-
Many believe that He himself was born a creature of
Darkness and later attuned for his actions.
Granted Abilities:
Natural Healing: Gain “Stabilize” as a Divine
Spell-Like Ability, +2 Racial Bonus to Heal checks. Also, Healing is a class
skill.
Peacemaker: Gain a +2 Racial Bonus all Diplomacy and
Sense Movies and an additional +2 mortal bonus when using those skills to avoid
physical conflicts. Also, Diplomacy and
Sense Movies are class skills.
Merciful Fighter: Gain the feat “Merciful Spell” and
you take no penalties for dealing non-lethal damage with lethal weapons (if the
weapon you’re using is capable of dealing subdual damage.)
Shadow-Bound
“Black Prophet”
Primary Title: The
Black Prophet
Other Titles: The
Dark One, The Black, and The Bringer of Darkness
Profile: Temptation,
Corruption, Greed, Lust, Deception, Strife, Murder, and Darkness
Representatives: Black
Dragons
Appearance: Reptilian
Humanoid donning a hooded black robe, carrying a vile looking book and holding
a priestly staff. Underneath the robe leather armor and twin scimitars are
visible.
Worshipers: XXXXx
Traits:
-
Self Absorbed and Devoid of Empathy
-
Views Others only as Assets or Obstacles
-
Greedy and Selfish
-
Conniving and Opportunistic
-
Ambitious
Description &
Dogma: The Dark One commands his followers to take or do whatever they want
with absolutely no regard to whom or what it harms. If anyone stands in your
way then kill them. If you can’t, then deceive or trick them into giving you
what ever you desire. Never willing put yourself in harms why and only strike
when you have the advantage.
Popular Mythology:
-
As a Mortal, he was a thief and a murder living in
exile.
-
He was the first to embrace the Shadows by become a
Dark Priest
-
He called himself a Prophet of the one true god. He
coveted or killed everyone he encountered, greatly and quickly expanding “The
Destroyers” influence on the moral plane.
Granted Abilities. All
followers of the Black Prophet gain one of the below racial abilities for free
at level.
Darkness Bringer: Gain “Darkness” (usable 1 per day)
as Divine Spell-Like Abilities and Dark Vision.
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“Red Death”
Primary Title: The
Red Death
Other Titles: The
God Slayer, General of Blood, the Savage Lord, Grand Warchief
Profile: Slaughter,
War, Hate, Anger, Rage, Malice, Cruelty and Madness
Representatives: Red
Dragons
Appearance: Insane
looking Orc covered from head to toe in blood. He has four arms, each holding a
different instrument of death.
Worshipers: Orces; Evil Barbarians, Fighters, Rangers,
Sorcerers; most common deity of unaffiliated Chaotic Evil races.
Traits:
-
Ruthless and Cruel
-
Short Tempered and Passionate
-
Views the Weak as Useless and Unworthy
-
Bloodlust and Enjoys culling the World of the Unworthy
-
Respects Strength, even in his “Enemies”
-
Non-Ethnocentric
Description &
Dogma: He demands his followers to be strong and to slay the weak. His d is
to cull the frail and feeble from the mortal realms so that only the physically
powerful remain. The people that survive his trial by fire will be declared his
champions. They will rule the material world in his stead and aid him in his
conquest over the other Deities. The Red Deaths’ ultimate goal is kill all
other Divine being and rule over his chosen mortals.
Popular Mythology:
-
xxx
-
xxxxxx
Granted Abilities. All
followers of the Red Death gain one of the below racial abilities for free at
level.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“Blue Lady”
Primary Title:
The Blue Lady
Other Titles: The
Betrayer, Destroyer of Hope, the Black Knight, Dark Warrior
Profile: War,
Conquest, Tyranny, Control, Discipline, Slavery, Betrayal, Dark Oaths and Pacts
Representatives: Blue
Dragons
Appearance: Stern
looking woman in black plate armor and wearing a sinister crown, she’s wielding
a Falcon with a large shield.
Worshipers: Evil Paladins, Fighters, Monks, Cavaliers,
Inquisitors, Warlocks, Tyrants; most common deity of unaffiliated lawful evil
races.
Traits:
-
Disciplined and Respectful
-
Follows a Strict Code of Honor
-
Controlling and Calculating
-
Emotionless and Unsympathetic, but not Ruthless or
Cruel
-
Believes Herself to be Righteous
-
Truthful and Gives everyone a “Fair Chance”
Description &
Dogma: She wishes to rule the mulitiverse, requiring all of existence to
submit to her will. Those that refuse will be enslaved and indoctrinated. The
Blue Lady is a strict Mistress and demands complete devotion and discipline
from all her followers.
Popular Mythology:
-
Once a powerful ally of the Light, she defected to the
Shadows.
-
Before her betrayal, she was the wife of the “Silver
General.”
-
She Founded the Black Empire, unifying the forces of
Darkness.
-
She often makes deals with mortals and lesser beings,
giving them power in exchange for their souls.
Granted Abilities. All
followers of the Blue Lady gain one of the below racial abilities for free at
level one.
Manipulator: Gain “Suggestion” as a Divine Spell-Like
Ability usable once per day. Also, gains +2 racial bonuses to all Diplomacy and
Intimidation are those skills are always class skills.
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“Green Tormentor”
Primary Title:
The Green Tormentor
Other Titles:
Plague Lord, Master of Pain, the Uncaring
Profile: Pain,
Suffering, Disease, Poison, Vermin, Torture, Knowledge, and Medicine
Representatives: Green
Dragons
Appearance: Lean
but Muscular male, wearing a green robe covered n blood and a belt holding
dozens of knifes.
Worshipers: Evil Wizards, Summoners, Alchemists, Scholars,
Scientist, Torturers, Assassins; Doctors and other non-Divine Healers (who pay
homage in secret.)
Traits:
-
Driven and Passionate about Acquiring Knowledge
-
Narrow Sighted; Cares Only About his Goals
-
Will do Anything to Gain Knowledge
-
The Ends always Justifies the Means
-
Seeker of all Knowledge, both the Beneficial and
Detrimental
-
Honest and Interest in only the Truth
-
Freely Shares his Acquired Knowledge
Description &
Dogma: The Green Tormentor is completely devoted to the pursue of knowledge
and unlocking the secrets of the universe. To Him, nothing else matters. Power,
control, emotion, ethics, ideologies, and the like are all just illusions to
distract the unworthily from learning the ultimate truth. The Tormentor teaches
that the only way to achieve true greatness in his eyes is to obtain knowledge
at any cost and by any means.
Popular Mythology:
-
He’s called “The Green Tormentor” because it’s widely
believed that he enjoys causing pain and suffering.
-
He created most of the supernatural diseases and
afflictions, such as lycanthepy, that continue to reek havoc on the world.
-
The Green One blesses all who create new knowledge or
technology through research, invention, innovation, or study...especially if
said knowledge was dangerous to come by.
Granted Abilities. All
followers of the Green Tormentor
gain one of the below racial abilities for free at level.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“White Corpse”
Primary Title:
The White Corpse
Other Titles: The
Hexlord, The Undying Master, King of Misfortune, the Prince of Bones
Profile: Fear,
Dying, Undead, Curses, Bad Luck, Cheating, and Misfortune
Representatives: White
Dragons
Appearance: An
undead lich of an undefined race. He wears armor made of bones and holds a
giant scythe in one hand and holding a set of loaded dice or a two sided coin
in the other.
Worshipers: Evil Witches and Necromancers; Gamblers, and
many intelligent Undead.
Traits:
-
Cruel and Spiteful
-
A Cheater and Sore Loser
-
Sick Sense of Humor
-
Entertained by the Misfortune of Others
-
Power Hungry and Gluttonous
-
Covetous, Envious of the Living
Description &
Dogma: The White Corpse users fear to convince mortals into avoiding the
untold horrors beyond by committing their souls to him, become “immortal”
through unlife. It’s also said that some extremely unlucky individuals find
themselves converted to the undead against their will by having their souls
stolen. The White Corpse hungers for new souls to increase his power in the
Outer Planes and to add bodies to his undead legions.
Popular Mythology:
-
In his mortal life, he was the first Necromancer. He
invented the posses of turning dead corpse into the living dead and capturing
souls. He was also the first Lich, binding his soul to an object to cheat
death.
-
It’s believed that talking about the corpse god,
wearing his symbols, or interacting with the dead brings great misfortune.
-
He and his agents often play games of chance with
mortals, offering great rewards if they win but they must pay the ultimate
price if they lose.
-
The White Corpse is the only deity to actually feed on
Souls to amplify his power.
Granted Abilities. All
followers of the White Corpse gain one of the below racial abilities for free at
level.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
Material Pantheon Greater Deities
Deities of Nature and Balance
Unlike the Cosmic Pantheon, these deities reside somewhere
in the moral realm; normally within one of the inner planes of existence. They
have only limited access to the Outer Planes but can interact with mortals
directly.
Note: The names of the
older Deities have been lost over time; they are instead referenced via titles.
“Child Goddess”
Primary Title: the
Child Goddess
Titles: The
Harvest Daughter, Princess of the Rain.
Profile: Nature,
Plants, Agriculture, Home, Family, Innocence, Fertility, Birth, Motherhood, and
Healing
Appearance: A
young girl of an undetermined age wearing a simple white dress and a flower
crown.
Worshipers: Earth-Bound Races, Good Druids, Shamans,
Wizards, Sorcerers, and Witches; Farmers and anyone who lives off the land.
Traits:
-
Loving and Caring
-
Compassionate
-
Cheerful, Light Hearted
Description &
Dogma: The Harvest Daughter represents the benevolent side of nature. She
teaches that intelligent beings can live in harmony with the nature world and
it’s their responsibility to care for it.
If you respect and nurture the land, it will reward you.
Popular Mythology:
-
xxxxxxxxxxxx
-
xxxxxxxxxxxx
-
xxxxxxxxxxxx
Granted Abilities. All
followers gain one of the below racial abilities for free at first level.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“Maiden Goddess”
Primary Title:
the Maiden Goddess
Titles: The
Huntress, Beast Mistress, Moon Goddess
Profile: Animals,
Wilderness, the Moon, the Hunt, Archery, Adaptability and Survival
Appearance: a
Wood Elf maiden carrying a bow and followed by her companion beasts.
Worshipers: Earth-Bound Races, Rangers, Druids,
Barbarians, summoners; Hunters, Archers, and Tribal Warriors.
Traits:
-
Versatility and Adaptability
-
Completely Self Sufficient
-
Strong and Independent
-
Loner, Prefers the Company of Animals
-
Avoids Civilization, Stays in Wilds
-
Hateful and Unmerciful to Her Enemies
Description &
Dogma: She labors to preserve untouched wilderness and it’s creatures
within. Her followers are urged to be strong so they are able to protect their
clans, families, and the wilds from those that seek to destroy or defile them.
The wilds are a place full of dangers and therefore the Maiden only helps those
who have the knowledge and skill to help themselves.
Popular Mythology:
-
She was the first Shape Changer. She starting the wild
shape tradition of the Druids which is still used to this day.
-
The wilderness is Her sacred territory. She works to
protect the wilds from despoilers and is often at odds with city builders.
-
She created the Moon in to give her Hunter’s a little
light in the Darkness.
Granted Abilities. All
followers gain one of the below racial abilities for free at first level.
Beast Talker: Gain “Speak with Animals” as a Divine
Spell-Like Ability usable once per day. Also, gains +2 racial bonuses to all
Handle Animal and Ride are those skills are always class skills.
Silent Stalker: Gain proficiency with all Short Bows
and Long Bows. +2 racial bonuses to all Survival and Stealth skills. Also,
Survival and Stealth are class skills.
Moon Hunter: xxxxxxxxxxxxxxxx
“Crone Goddess”
Primary Title:
the Crone Goddess
Titles: Old Woman
of the Sea, the Storm Queen, Mistress of the World Sea,
The sea Witch.
Profile: Storms,
the Sea, Destruction, Rebellion, Discord, Natural Disasters, and Death
Appearance: An
Old woman ridding a ocean wave, carrying a Trident and calling down lighting
from a storm.
Worshipers: Earth-Bound Races, Witches, druids, shaman,
Sorcerers; Sailor, Farmers, and Island Inhalants (who worship her out of
fear.)
Traits:
-
Unpredictable
-
Harsh and Unsympathetic, but not Cruel
-
Somber and Wise
Description &
Dogma: Representing the malevolent side of nature, the Crone warns morals
of the awesome power of the elements. Nature can be brutal and uncaring,
destroying great civilizations on a whim. Those who disrespect nature’s might
or attempts to despoil her are destined for ruin.
Popular Mythology:
-
xxxxxxxxxxxx
-
xxxxxxxxxxxx
-
xxxxxxxxxxxx
Granted Abilities. All
followers gain one of the below racial abilities for free at first level.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
“Twins Goddess”
Note: Unlike the other
greater deities, Clerics of “The Twins” gain all their Cleric Class Features
from this these two deities.
Primary Title:
the Twins
Titles: The
Twins, the All Seeing Judge and Guardian, the Gatekeepers.
Profile: Balance,
Law, Truth, Knowledge, Death, Rebirth, and Time
Alignment: Lawful
Neutral
Domains: Law,
Repose, Death, Time, Fate
Weapon: Great
Sword
Appearance: Although
their gender is unknown, they are routinely depictured as identical female
systems. One sister is dressed robes carrying a book and the other in armor
wielding a Great Sword.
Worshipers: Neutral Law Enforcers and Scholars; Neutral
fighters, monks, bards.
Traits:
-
Dutiful and Vigilant
-
Silent and Mysterious
-
Patient and Calculating
-
Vengeful and Merciless
Description &
Dogma: They are concerned with preserving the balance on the mortal realm
to ensure the continuation of life. One sister records all happenings on the
world and passes judgment on which side will possess outbound souls. The other
sister ensures the souls reach their intended destination. She also enforces
the policy of neutrality by limiting cosmic influence and taking actions to
correct unbalance as deemed necessary.
They are gatekeepers between the mortal realms and the
immortal outer planes.
Popular Mythology:
-
Twins are only Deities that can freely travel between
the Material, Inner, Outer Planes, and Omi-Present Planes.
-
They are the most powerful of the Greater Deities
because they are two separate Deities acting as one and because they have not
assented mortals to serve them.
Granted Abilities. All
followers gain one of the below racial abilities for free at first level.
TDB: xxxxxxxxxxxxxxxxxx
TDB: xxxxxxxxxxxxxxxxxx
TDB: XXXXXXXXXXXX
Unbounded Racial Abilities
For Non-Divine Races
Untouched- You are harder to hit with anything from
the Divine power source. Choose CHA, INT, STR ability score; you gain racial
bonus equal to your chosen modifier on all Save Throws against Divine spells,
spell-like, and supernatural abilities. This choice can not be changed later.
New Worlder- Gain Exotic Weapon Proficiency for One
Firearms of your choice and the “Amateur Gunslinger” Feat.
Requirement: must
originate from the New World
Arcane Touched-
Requirement: must
originate from the Hidden Continent
Ki Touched-
Requirement: must
originate from the Mysterious East
Psy Touched-
Requirement: must
originate from the Wastes
Spirit Touched-
Requirement: must
originate from an Inner “Spirit” Plane
Shadow Touched-
Requirement: must
originate from an Inner “Shadow” Plane
Element Touched-
Requirement: must
originate from an Inner “Elemental” Plane
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